Mahjong Melds Essentials

Mahjong is a straightforward game played with 144 tiles. Each player receives 13 tiles, while the dealer gets an extra one, making it 14. The goal for players is to form specific combinations, known as 'melds,' to complete a legal hand. Many players still find the intricacies of forming a meld a bit baffling, so we've put together this guide to help you get the hang of it.
While Mahjong melds can seem a bit complicated at first glance, we'll break it all down for you. Make sure to read right to the end to catch all the essential details. Let's get cracking!
Understanding Mahjong Melds in Ireland
What is a Pong?
- A pong is formed by a set of three identical tiles.
- You can form a pong using any of the suited tiles or honor tiles.
- Bonus tiles (like flowers or seasons) can't be used for a pong, as they are set aside and you won't find three identical ones within this special category.
- Remember, the three tiles must be exactly the same.
- A pong can be kept 'hidden' (within your hand) or 'exposed' (shown to other players).
What is a Kong?
A kong is a complete set of four identical tiles. It's basically a pong with an extra tile. Here are the three ways you can form a kong:
- Hidden Kong: If you have three identical tiles and then draw a fourth identical tile from the wall, you can declare a hidden kong. You'd reveal the meld by placing two tiles face up in the middle and the other two on either end, oriented up and down respectively.
- Exposed Kong: You can claim a discard from another player to complete an exposed kong if you already have three matching tiles in your hand. You then display your three tiles face up. The claimed discard can be placed face down next to the other three or on top of the central tile.
- Exposed Kong from an Exposed Pong: If you have an exposed pong and later draw the fourth matching tile from the wall, you can declare an exposed kong by adding it to the meld. You can place it on top of the centrepiece of the pong or lay all four tiles out in a row, face up. Crucially, if another player discards the fourth tile, you cannot claim it to form a kong from an exposed pong; it must be drawn from the wall.
Key Points to Remember
- When you declare a kong, you'll need to draw an extra tile from the end of the wall and then discard one of your tiles as usual.
- The fourth tile of a kong doesn't count towards the 13 tiles you are normally meant to hold in your hand.
- Just like with pongs, you can't make a kong using bonus tiles, as there aren't four identical ones available in that specific set.
- Kongs are worth gathering to gain extra points and prevent opponents from the option to get certain tiles.
Chow
- A chow is created by melding three matching tiles in a row.
- The meld needs to be in the same suit and in exact numerical order.
- Players cannot skip numbers or meld from 8 or 9 to 1 or 2.
- Because they have no numerical value, honor tiles and bonus tiles cannot be utilized to create chows.
- Only the player whose turn came just before their own can steal a discard to build a chow. The person who forms a chow with a seized piece gets the lowest priority for that tile.
- Any other player may take control of that tile in place of the other player if they need it to produce a pong or a kong to win.
- The chow is either hidden or visible, like a pong.
Eyes
Eyes, also known as a pair, are two identical tiles essential to a lawful winning hand. A piece cannot be taken to create a pair of eyes unless the player concurrently completes a valid winning hand.
Interruption of Play
The game can be interrupted by four events. They are the following:
Flower or Season
The last tile of the wall is drawn as a replacement tile whenever a player draws a flower or season, ensuring that they have the 14 pieces required before their discard.
Melding Another Player’s Discard
Other players may take a tile that has been discarded by one player to finish a meld. The advantages of stealing tiles include constructing a winning hand more quickly and earning extra points. At the same time, the drawbacks include having to expose a portion of one's hand to other players and being unable to alter a declared meld.
Moreover, the player must specify the type of meld to be proclaimed when declaring it through a discard before exposing the meld by setting the three or four face-up tiles.
Winning A Hand
Play is stopped when a hand is won in order to evaluate the hand's viability. Following confirmation, the player receives the hand's worth in accordance with the rules of the particular game.
Winning a Hand From a Discard
A player declares victory and reveals their winning hand if, at any time throughout the game, they can utilize another player's discard to finish a legal hand. The hand is over at this point, and mahjong scoring starts.
Based on established table rules, there are several methods to handle the scenario if more than one player can utilize a discard to win the hand. The winner may be determined by adding up the points each player would have gained from the discard, selecting the person who is closest to the discarder in turn order, or concurrently awarding wins to many players.
Winning a Hand From the Wall
A player can also succeed by drawing a tile that finishes a valid hand. This can also be referred to as winning from the wall. Winning from the wall in Hong Kong Mahjong doubles the basic points that each loser must pay.
Winning a Hand By False Win
The declaring of a winning hand is technically permissible at any time. The player must have a full and legitimate hand, though. If not, the player is punished.
- The punishment is based on the table rules.
- The player can hand the other players their points back.
- The player who announces the fake win is also subject to a potential punishment of having to play the remainder of the hand with their tiles face up.
- Some strategies impose punishment at the conclusion of the whole contest.
Robbing a Kong
A play known as robbing the kong is an uncommon yet high-scoring element of Hong Kong mahjong. If a player attempts to declare a kong by adding a fourth piece to a melded pong, but another player can use that piece to finish the hand, the winning player has precedence and may remove that piece from the person who was attempting to declare the kong.
Conclusion
Playing Mahjong is not about just learning the rules or tiles. Knowing about the melds, how to make them, and the different types of melds in mahjong is necessary in order to have a successful game.
Mahjong is not as difficult as it seems. It's just there is so much to learn about the game. But when players have a whole understanding, they undoubtedly have fun.
FAQ
What is a meld in Mahjong?
In Mahjong, a meld refers to specific combinations of tiles. There are three main types, each named according to how it's formed during the game.
What is a melded hand in Mahjong?
A melded hand in Mahjong consists of four melds (sets or sequences) and a pair. This means that each meld in the player's hand was created using a discarded tile claimed from another player or drawn from the wall.
What are Pong and Chow in Mahjong?
In Mahjong, a Pong is a set of three identical tiles of the same suit and rank. A Chow is a sequence of three consecutive tiles in the same suit.






